Mac OS Scroll Wheel & Keyboard Events in Fullscreen
Hi Daniel & et al,
I am curious to know how come you decided not to implement scroll wheel support for Mac in OpenZoom? I know that the flash viewer doesn't natively support it, but there are some classes out their that can make it happen. Let me know if you plan on adding Mac support soon, otherwise I will attempt to integrate it myself.
I've also noticed that none of the keyboard events (show all, zoom in/out, pan, etc.) work while in full-screen mode. Is this a bug, or is there a reason for it?
Thanks again for all your hard work. I can't wait to finish building my own custom copy.
cheers,
eric
I am curious to know how come you decided not to implement scroll wheel support for Mac in OpenZoom? I know that the flash viewer doesn't natively support it, but there are some classes out their that can make it happen. Let me know if you plan on adding Mac support soon, otherwise I will attempt to integrate it myself.
I've also noticed that none of the keyboard events (show all, zoom in/out, pan, etc.) work while in full-screen mode. Is this a bug, or is there a reason for it?
Thanks again for all your hard work. I can't wait to finish building my own custom copy.
cheers,
eric
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Inappropriate?Eric,
Well, I actually did implement mouse wheel support for Mac. I thought it wouldn't make much sense to integrate it directly into the components but there's a class called ExternalMouseWheel in the repository which you can initialize at the beginning of your application:
http://code.google.com/p/open-zoom/so...
Keyboard input in fullscreen mode is prevented by the Flash Player security sandbox. In Flash Player 9 it doesn't work for any of the keys. For Flash Player 10, Adobe allows listening to input from the arrow keys and a couple of other non-alphanumeric keys:
http://www.adobe.com/devnet/flashplay...
Cheers,
Daniel
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