TMS Tile Addressing Bug
Hello Daniel,
I just tried to use tiles with openzoom which I created with MapTiler. MapTiler cuts tiles according to TMS spec. I found a option from you to switch the origin of the map from TopLeft to BottomLeft. But this works not perfect, because I got shadows... I found the bug in the calculation of the tiles in ImagePyramidLevel.as at line 140. The code must be something like this computedRow = numRows - (row + 1)
Cheers,
Mane
I just tried to use tiles with openzoom which I created with MapTiler. MapTiler cuts tiles according to TMS spec. I found a option from you to switch the origin of the map from TopLeft to BottomLeft. But this works not perfect, because I got shadows... I found the bug in the calculation of the tiles in ImagePyramidLevel.as at line 140. The code must be something like this computedRow = numRows - (row + 1)
Cheers,
Mane
1
person has this problem
I have this problem, too!
Tell me when someone solves it.
The more people who report this problem, the more it gets noticed.
The more people who report this problem, the more it gets noticed.
The company has acknowledged this problem.
-
Inappropriate?Mane,
Thanks for reporting this. I'll try to fix it the next time I publish a patch.
Cheers,
Daniel
I’m like «ouch»
The company says
this solves the problem
Loading Profile...




EMPLOYEE